Simple renderer in .net with SharpGL (openGL)


Re: Simple renderer in .net with direct3d
#10
Thanks for sharing that code.
At present I am looking for the right matrix to use:
1 0 0 0
0 1 0 0
0 0 -1 0
0 0 0 1

Do you think this is the correct matrix to use?
If yes, I set up a manual matrix and multiply just before the output with this.
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Re: Simple renderer in .net with direct3d - by Michael Heidemann - 2013-11-23, 19:32

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