OpengGL color / material properties


Re: OpengGL color / material properties
#18
darn, introducing the 0x03 prefix would as well require to modify all the parsers.... Sad

however, could we _still_ add this stuff to the color table in ldconfig.ldr, then?
analogously to "rubber"?
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Re: OpengGL color / material properties - by Steffen - 2013-09-06, 19:27

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