I'm basically using overexposure
In a future version I want to introduce HQ rendering which will be using env mapping and maybe things like bump mapping to simulate imperfect (rubber) surfaces etc.
I might even give shader based ray tracing a try for fun.
In a future version I want to introduce HQ rendering which will be using env mapping and maybe things like bump mapping to simulate imperfect (rubber) surfaces etc.
I might even give shader based ray tracing a try for fun.