OpengGL color / material properties


Re: OpengGL color / material properties
#10
I'm basically using overexposure Smile

In a future version I want to introduce HQ rendering which will be using env mapping and maybe things like bump mapping to simulate imperfect (rubber) surfaces etc.

I might even give shader based ray tracing a try for fun.
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Re: OpengGL color / material properties - by Roland Melkert - 2013-09-04, 18:49

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