OpengGL color / material properties


Re: OpengGL color / material properties
#8
I think you've gotten as much as you can out of the fixed function pipeline without environment texture maps - to even get that level of shininess is good!

(You can technically do some limited cube mapping or sphere mapping with fixed function, although by that point you might just want to invest in some shaders. :-)

Cheers
Ben
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Re: OpengGL color / material properties - by Ben Supnik - 2013-09-03, 20:07

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