Thanks Travis,
I've been playing around and I'm using the following at the moment (shininess 0..1):
[plastic]
specular=0.5 0.5 0.5
shininess=0.2
[chrome]
specular=1 1 1
shininess=1
[pearl]
specular=0.3 0.3 0.3
shininess=0.1
[rubber]
specular=0.1 0.1 0.1
shininess=0.1
[matteMetal]
specular=0.4 0.4 0.4
shininess=0.4
[metal]
specular=0.8 0.8 0.8
shininess=0.8
Although I'm not very happy with the metal and chrome ones, the difference with plain plastic is almost invisible unless you rotate it continuously so the spec properties become more apparent.
I've been playing around and I'm using the following at the moment (shininess 0..1):
[plastic]
specular=0.5 0.5 0.5
shininess=0.2
[chrome]
specular=1 1 1
shininess=1
[pearl]
specular=0.3 0.3 0.3
shininess=0.1
[rubber]
specular=0.1 0.1 0.1
shininess=0.1
[matteMetal]
specular=0.4 0.4 0.4
shininess=0.4
[metal]
specular=0.8 0.8 0.8
shininess=0.8
Although I'm not very happy with the metal and chrome ones, the difference with plain plastic is almost invisible unless you rotate it continuously so the spec properties become more apparent.