OpengGL color / material properties


Re: OpengGL color / material properties
#4
For what it's worth, LDView uses the following:
Code:
| Specular         | Shininess
==========================================
Standard    | .5, .5, .5       | 64
Transparent | .75, .75, .75    | 128
Rubber      | .075, .075, .075 | 15

It uses RGB for ambient and diffuse. Its standard lighting uses .2, .2, .2 for the ambient term, and its diffuse lighting uses .7, .7, .7. I also enable GL_SEPARATE_SPECULAR_COLOR in order to have correct specular on textured sections.

I did spend some time fiddling with the numbers looking for values that looked good, but I'll freely admit that it's highly likely that better numbers exist.
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Re: OpengGL color / material properties - by Travis Cobbs - 2013-08-26, 20:12

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