Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
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Allen Smith Wrote:0 // the following are order-dependent, from least to highest resolution
0 !DETAIL-LEVEL folderNameForLeastDetail
0 !DETAIL-LEVEL folderNameForMoreDetail
0 !DETAIL-LEVEL ...
0 !DETAIL-LEVEL folderNameForMostDetail

Hi Allen,

This proposal provides the folder name and the relative LOD ordering, both of which are critical. I would also like to see:

- Some kind of human-readable name, so that the folder name isn't restricted by being pretty.
- Meta-data as to whether the LOD is "lossy" (meaning actual parts of the brick are missing). For example, removing studs, removing inner geometry, or any other "heavy-weight" cuts would make an LOD lossy. But using octagonal studs would not be lossy.
- Ideally, in my fantasy world with the unicorns and flying elephants, some kind of metric to indicate the physical error of each of the higher LODs...in other words, how much different is a 16-stud from a perfect circle, or a 48-stud. For the non-lossy cases, a program could then decide on the fly when the zoom factor makes such an LOD irrelevant.

Cheers
Ben
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Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Ben Supnik - 2013-08-20, 18:38

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