Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
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We need a configuration file in order to make this fully machine-readable, so that software authors don't need to update their software if new detail levels are defined.

At first I thought simple numbered folders would be sufficient, but now I don't. The discussion about modeling the LEGO logo on studs convinced me of that. That's a whole new level above and beyond primitive sizes.

The config file could look something like this:

0 // the following are order-dependent, from least to highest resolution
0 !DETAIL-LEVEL folderNameForLeastDetail
0 !DETAIL-LEVEL folderNameForMoreDetail
0 !DETAIL-LEVEL ...
0 !DETAIL-LEVEL folderNameForMostDetail

That should allow an infinite sliding scale to accomodate the most insane simplications or complexifications. Folder name could be something like "128-3DStudLogo" if you wanted.

Allen
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Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Allen Smith - 2013-08-20, 16:26

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