Parsable Meta-Data for High-detail vs. Low-detail parts and primitives


Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives
#9
we from the beginning should care about different levels of high-res.
for example, for jc's beautiful studs I mentioned,
he already offers "3 increasing levels of detail and beauty".

sometimes they will not increase, but simply be alternative.
like "logo modeled by lines" vs "logo modeled by projected texture" vs "logo modeled from real 3D objects"
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Re: Parsable Meta-Data for High-detail vs. Low-detail parts and primitives - by Steffen - 2013-08-17, 13:27

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