3 decimals is not a lot of precision for rotation matrices


Re: 3 decimals is not a lot of precision for rotation matrices
#11
I think "fixing a rounded rotation" is getting way into the territory of a batch process we should consider running on the library, then fast-tracking if the mechanical transformation can be demonstrated and spot-tested to be good. :-)

What I like about pre-processing is that the code runs once and a human can inspect the results. Every bit of 'mesh repair' I put into BrickSmith is code whose results are somewhat hidden to the part author, and whose results (as data) can only be viewed by a programmer with source code and a debugger. It's an opaque process, so the less complicated that black box, the better.

(Or maybe I am just lazy and want to keep my end of the code simple. ;-)

cheers
ben
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Re: 3 decimals is not a lot of precision for rotation matrices - by Ben Supnik - 2013-03-25, 2:44

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