I agree, but there is the small issue of editing over 5000 parts
So if we could do 'simple' real time fixing, instead of waiting on the library to catch up, it's the preferred way of doing things at the moment. We could always get rid of the real-time correcting once the library does catch up.
So if we could do 'simple' real time fixing, instead of waiting on the library to catch up, it's the preferred way of doing things at the moment. We could always get rid of the real-time correcting once the library does catch up.