This one?
It looks fine even though it isn't bfc, but because all it's subparts are make it a non issue I think.
At the moment I assume a perfect library, so I handle it like everything is bfc . I figured the angle stay more or less the same (because of the smallest angle result of dot products) and re normalizing will take care of most other problems resulting from non bfc meshes. I realize this isn't optimal but this is just an experimental implementation, so much room for improvement.
Low angle stuff is in deed a problem at the moment (using a whopping 60 degree threshold at the moment), but the nice thing is the edge lines will fix most of that problem (due to they optical illusion/misdirection they supply). Take a look at the slope bricks in the 5580 model for example.
I'm also hoping per pixel lighting will fix things even more by removing, the some times, weirdly shaped hot spots.
It looks fine even though it isn't bfc, but because all it's subparts are make it a non issue I think.
At the moment I assume a perfect library, so I handle it like everything is bfc . I figured the angle stay more or less the same (because of the smallest angle result of dot products) and re normalizing will take care of most other problems resulting from non bfc meshes. I realize this isn't optimal but this is just an experimental implementation, so much room for improvement.
Low angle stuff is in deed a problem at the moment (using a whopping 60 degree threshold at the moment), but the nice thing is the edge lines will fix most of that problem (due to they optical illusion/misdirection they supply). Take a look at the slope bricks in the 5580 model for example.
I'm also hoping per pixel lighting will fix things even more by removing, the some times, weirdly shaped hot spots.