Sergio Reano Wrote:The problem is that in hose you cannot use primitives other than triangles since every hose segment is someway different from any other.Yes, you're right - even quads are not usable since they would get warped!
Maybe it would be possible for some parts to use a mixed mode approach? Fixed, non-deformable "middle" section, joined by a stretchable/deformable part? That wouldn't decrease the poly count, but create much more manageable file size.
Quote:Also, be aware from ribbed hose actual definition! It takes over 6500 vertex to define a single segment!Agreed, present usage of tori in this part is total overkill!