How to add non TLG parts to the system
2013-02-09, 11:03 (This post was last modified: 2013-02-09, 23:17 by Michael Heidemann.)
2013-02-09, 11:03 (This post was last modified: 2013-02-09, 23:17 by Michael Heidemann.)
I have already seen many system toys that are visual build based on the LDraw System of Tools.
That is good.
I also have created one of them. But now I run into a problem, at least for me.
I have split the newly created files according our scheme - parts - primitives.
As place for this files (it is the toy plasticant) I think the best is a folder named plasticant in the same place where the unofficial folder is located.
In this folder I have (analog to ldraw) the folders 'parts' and 'p'.
In LDView I have added both pathes.
My problem is, that a file in 'parts' that uses a file in 'p' is not correctly displayed!
Sorry, my bad. I had to restart LDView first to also search in the added pathes!
But my main question remains. If I am right with my thoughts, then we should have a document that shows how this can work together with the tools we have today and that our library do not need to be cluttered with other files (also unofficial).
That is good.I also have created one of them. But now I run into a problem, at least for me.
I have split the newly created files according our scheme - parts - primitives.
As place for this files (it is the toy plasticant) I think the best is a folder named plasticant in the same place where the unofficial folder is located.
In this folder I have (analog to ldraw) the folders 'parts' and 'p'.
In LDView I have added both pathes.
My problem is, that a file in 'parts' that uses a file in 'p' is not correctly displayed!
Sorry, my bad. I had to restart LDView first to also search in the added pathes!
But my main question remains. If I am right with my thoughts, then we should have a document that shows how this can work together with the tools we have today and that our library do not need to be cluttered with other files (also unofficial).
