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LSC: Define TEXMAP resolution and naming conventions
LSC: Define TEXMAP resolution and naming conventions
Roland Melkert
LDraw.org Moderator
Posts: 3,037
Threads: 161
Joined: Jul 2011
Re: LSC: Define TEXMAP resolution and naming conventions
#12
2013-02-08, 18:23
Allen Smith Wrote:
I automatically rescale them in my implementation.Allen
Yes it's quite trivial on modern hardware, but when needed (e.g OpenGL 1.1) I pad them to the nearest power dimensions and use non 1.0 u v coordinates to compensate.
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Messages In This Thread
LSC: Define TEXMAP resolution and naming conventions
- by
Allen Smith
- 2012-11-02, 16:21
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Travis Cobbs
- 2012-11-02, 16:51
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Roland Melkert
- 2012-11-03, 18:14
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Allen Smith
- 2013-02-08, 17:24
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Roland Melkert
- 2013-02-08, 18:23
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Orion Pobursky
- 2012-11-03, 0:56
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Allen Smith
- 2012-11-03, 22:42
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Travis Cobbs
- 2012-11-05, 17:50
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Roland Melkert
- 2012-11-05, 18:39
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Roland Melkert
- 2012-11-05, 20:15
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Travis Cobbs
- 2012-11-06, 2:33
Re: LSC: Define TEXMAP resolution and naming conventions
- by
Travis Cobbs
- 2012-11-05, 18:00
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