Sergio, thanks very much for this detailed write-up. SR3DBuilder has some of the nicest, most useful, and innovative ideas in any LDraw editor.
For connections derived from ldraw\p, have you defined those connections in external files, or are they hard-coded into your application source code?
I understand you don't want to share any of your application's source code, but are you willing to make your raw connection data available to anyone in the community? Would you ever be willing to move the connection data into a publicly-accessible source repository (like svn) where it could be improved and accessed by the public—but without any of the heavy-weight and sloooow process which made using an official LDraw Connection Database impossible for you?
Lastly, could you explain the ox oy oz parameters in more detail? Is that the direction vector for the connection?
Allen
For connections derived from ldraw\p, have you defined those connections in external files, or are they hard-coded into your application source code?
I understand you don't want to share any of your application's source code, but are you willing to make your raw connection data available to anyone in the community? Would you ever be willing to move the connection data into a publicly-accessible source repository (like svn) where it could be improved and accessed by the public—but without any of the heavy-weight and sloooow process which made using an official LDraw Connection Database impossible for you?
Lastly, could you explain the ox oy oz parameters in more detail? Is that the direction vector for the connection?
Allen