How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)


Re: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
#25
Steffen Wrote:I completely agree with you.

As a PS:
I still hope that we can avoid to even create OS specific applications for iOS or Android,
and instead use the WebGL possibilities like here:
http://forums.ldraw.org/showthread.php?t...32#pid7232
This keeps up the Internet principle: create something that everybody on every platform can read.
Remember the days when these icons appear all over the web?
[Image: 0005-08_netscape_badge.jpg]

In theory yes, I agree. In practice, WebGL isn't available on all devices. If and when it does, I wonder about performance (and access and usability in a browser, and connectivity...) on the non-desktop devices. Will Android allow it (not sure if it already does)? Will Apple allow it? Not sure, and for me, Apple devices are my preference.

Web apps have yet to deliver for me...
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Re: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers) - by Ken Drew - 2012-12-19, 19:21

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