Re: How I learned to stop worrying and love Ldraw. (Subtitle: questions for programmers)
2012-12-19, 1:05
2012-12-19, 1:05
And I was just being lazy by flagging a piece as uncertified as soon as I ran into an offending command...
I'm still not sure if I should do the polygon duplication. I failed at it once (I forgot to duplicate subfile polygons), but it seems to only increase the total number of polygons rendered in the scene by 3-3.6% (based on the 8460/8800, 800-1k piece models). I'll have to think of what other side effects it could have.
I've been only checking uncertified parts for bowtied quads...guess I'll decide later if I should use that info to "un"certify a part.
Edit: I know next to nothing about shaders...all my work has been ES 1.1 work.
I'm still not sure if I should do the polygon duplication. I failed at it once (I forgot to duplicate subfile polygons), but it seems to only increase the total number of polygons rendered in the scene by 3-3.6% (based on the 8460/8800, 800-1k piece models). I'll have to think of what other side effects it could have.
I've been only checking uncertified parts for bowtied quads...guess I'll decide later if I should use that info to "un"certify a part.
Edit: I know next to nothing about shaders...all my work has been ES 1.1 work.