Philippe Hurbain Wrote:Very nice! Though realistically such flat cables would not bend in wide direction, they would rather twist and bend on thin side. But I guess that it's a matter of orienting properly constraints?
The current version compensates for the 'roll' difference between the first and last point (zero in the preview above), but the final version will take all control points roll orientation into account (the preview above has 8 including the connectors). I'm also thinking to let the user control additional roll by letting them place additional 'roll' constrictors anywhere along the path of the curve.
But for now I kinda left the roll part of points / constrictors out of the picture so testing the base generating code is more manageable. I will try to account for all daily modelling usages in the final version (or at least all the stuff I need in my models