Question on faces


Re: Question on faces
#2
triangles and quads which are not BFC-enabled (e.g. in non-certified files, or in a section of a file enclosed in
0 BFC NOCLIP
...
0 BFC CLIP
must be treated non-oriented, i.e., it cannot be derived an "inside" and "outside" facing surface of them.
They must be rendered from whatever side you look at them.
In OpenGL as far as I remember, there's a global rendering option by which you can turn on and off the logic
if to render such a surface or not. I don't think that you can turn and off it for individual quads or triangles, though.

Thus, the only solution that comes to my mind is: if you encounter such data, you will probably be forced to turn off
the CW/CCW optimization logic of your OpenGL renderer for the _whole_ scene...
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Messages In This Thread
Question on faces - by Nicola - 2012-11-22, 19:42
Re: Question on faces - by Steffen - 2012-11-22, 20:23
Re: Question on faces - by Philippe Hurbain - 2012-11-23, 10:17
Re: Question on faces - by Steffen - 2012-11-23, 18:50
Re: Question on faces - by Travis Cobbs - 2012-11-25, 2:49
Re: Question on faces - by Nicola - 2012-11-26, 14:16
Re: Question on faces - by Nicola - 2012-11-26, 15:00
Re: Question on faces - by Philippe Hurbain - 2012-11-26, 16:13
Re: Question on faces - by Nicola - 2012-11-26, 16:19
Re: Question on faces - by Magnus Forsberg - 2012-11-26, 17:28
Re: Question on faces - by Nicola - 2012-11-26, 19:17

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