Please do definetely consider to switch to my Y suggestion.
The reasons for doing so is that
- (fortunately) ALL sweeping parts use that this way
- all currently unofficial parts on the PT use it this way (for example the electric cables http://www.ldraw.org/cgi-bin/ptreviewsum...ctricplugs )
- our primitives do it this way
- LSYNTH does it this way
As any orientation and placement is equally "right" or "wrong" ("why should Y be better than X? Or Z?"),
the killing argument here is that literally ALL other parts and primitives use it this way.
Introducing a new concept here would be an unnecessary confusion, and to my opinion a Wrong Thing to do.
Additionally, it should be trivial for your implementation to adjust to that principle.
ah, and yes, the preview picture already was promising!
The reasons for doing so is that
- (fortunately) ALL sweeping parts use that this way
- all currently unofficial parts on the PT use it this way (for example the electric cables http://www.ldraw.org/cgi-bin/ptreviewsum...ctricplugs )
- our primitives do it this way
- LSYNTH does it this way
As any orientation and placement is equally "right" or "wrong" ("why should Y be better than X? Or Z?"),
the killing argument here is that literally ALL other parts and primitives use it this way.
Introducing a new concept here would be an unnecessary confusion, and to my opinion a Wrong Thing to do.
Additionally, it should be trivial for your implementation to adjust to that principle.
ah, and yes, the preview picture already was promising!