LSC: Define TEXMAP resolution and naming conventions


Re: LSC: Define TEXMAP resolution and naming conventions
#3
A few thoughts:
  • Require an openly defined vector format (e.g. SVG) as the base image. Then the texture can be derived from that automagically by the PT (or some other method)
  • Filename restrictions should be the same as for parts
  • Naming convention suggestion: <part number>tex.<whatever img format we decide on>
  • Maybe create a new directory in PARTS? TEX?
  • Fallbacks should be just as good as the current non-tex patterns. Yes this adds overhead for authors but I think it's vital in the beginning.
  • At least initially, a tex should not be required for a patterned part to become official
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Re: LSC: Define TEXMAP resolution and naming conventions - by Orion Pobursky - 2012-11-03, 0:56

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