LDraw.org Official Parts Library Standards: General


RE: LDraw.org Official Parts Library Standards: General
#23
(2026-07-07, 16:48)Orion Pobursky Wrote: I want to discuss this.

I think we should maintain the status quo for now.  I'm really not enthused about adding a handful a non-plastic colors even if they are "official".

Not too happy about that, but I can live with it (for now). What about the second point regarding pearlescent colours not allowed for prints?

Also I'm not quite happy about havng that many copies of existing colours just to get special textures (rubber, canvas), which are just becoming more and more (and are colours that really not exist). Shouldn't that actually be it's own Meta command within a parts file itself?

I can't think of a part that comes in both hard plastic and rubber (or cloth for that matter). Having the actual parts author decide the base material feels more realistic to me. It could also be used to decide wether a surface is completely smooth or textured (like slopes for example) on more complex shapes like 3844 (where the texture is usually missing in renders). Somehow  dislike the idea this should be solved entirely on the renderer side, as this is prone to errors and far harder to fix for the average user.
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Messages In This Thread
RE: LDraw.org Official Parts Library Standards: General - by Chris Böhnke - 2026-07-08, 17:20
Precision - by Willy Tschager - 2026-05-22, 7:16
RE: Precision - by Manfred Schaefer - 2026-05-23, 16:56

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