Webbed dish 4285 sub-part


RE: Webbed dish 4285 sub-part
#3
(2026-03-21, 15:23)Willy Tschager Wrote: Welcome to the forums. I had a quick look at your work which is already heading in the right direction. If I had to rework that dish I would generate a 96er edge prim with PrimGen2 in LDPE as a guideline.

You'll see that those differ from the current vertices, which surely have been calculated with a 48er prim as base.

w.


Hey, thanks!

On first reading a couple hours ago I was like "WTF is he talking about?!", I'm really not versed in this stuff but I read it again, trying to follow your chain of thought and I'm definitely getting there. However, I'm not quite sure what's your advice about. Correcting the coplanarity issues by calculating the intersection points? That could help, I guess!
I was approaching the thing in quite a naive way: I manually subdivided the 32 segment original: the inner ring's big segment into two (getting a 64 segment circle) and dividing the outer ring by 3 achieving a 96 segment circle. The radial's vertexes were "fixed" in my mind I just draw triangles and modified the quad's coordinate to that vertex that I considered "fixed".

If I may ask a question: what's the meta now? Do you still use rect.dat files, or is it okay to just draw quads and add lines? I can certainly handle that quite easy, tbh, but I have no idea how to handle rect.dat references. And for extra honesty here: I'm satisfied with the renders I got, I only uploaded this file here for the sake of community if anyone ever want to touch up this sub-part. 
If I go deep should I:
- try to recreate the part OR
- just correct the coplanarity issues?
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Webbed dish 4285 sub-part - by Peter Agardi - 2026-03-20, 15:21
RE: Webbed dish 4285 sub-part - by Peter Agardi - 2026-03-21, 21:43

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