(Yesterday, 21:04)Roland Melkert Wrote: As for reusing the pattern there are no real limitations. Although there are some things that will make it harder to implement.
Like using color16 inside the texture pattern, a renderer would need a special shader or prepare a separate texture for each color usage.
Couldn't color 16 be assigned as a parameter in the TEXMAP meta? (Or is that an example of "harder to implement"?)
For that matter, couldn't there be parameters to map any color to any other color (given, for example, as pairs of numbers for each source/destination color in the texture)?