(2026-02-18, 17:57)N. W. Perry Wrote: Mostly true, except for the magically part—LDView and other programs already produce beautiful vector-quality output from LDraw code, so my expectation was something similar, but with the added ability to project flat LDRaw geometry onto a different surface. (Again, this is something already possible with existing tools, just not at render time in an LDraw viewer.)
In short, when you use anything non-raster as a texture, you gotta rasterize it at some step, and that step would most likely be before supplying it to the renderer, and, as such, you just won't be able to do properly scale resolution. While you *can* write a custom renderer that would rasterize the texture at "render-time", most people simply won't, as it's hard, requires custom approach (so not supported natively by stuff like OpenGL) and not best performance-wise (which is important for real-time renderers)