Discussion - proposal to extend !TEXMAP specification


RE: Discussion - proposal to extend !TEXMAP specification
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(2026-02-13, 22:05)Roland Melkert Wrote: Besides the things mentioned above generating a texture on the go also opens the door to custom shaders using the original ldraw color codes (instead of translated rgba) at a pixel level. 

Such a shader could apply different material characteristics to the same surface allowing for things like metallic high lights etc.

This is besides it using the current draw palette instead of hardcoded rgba values.

Unlike my reply above, this is a definite advantage over PNG textures. And while I definitely won't use it to implement the requested but missing gloss maps initially, I assume that it could be done using the color information we have from ldconfig.ldr.
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RE: Discussion - proposal to extend !TEXMAP specification - by Travis Cobbs - 4 hours ago

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