(2026-02-13, 0:15)Travis Cobbs Wrote: So, I want to step back. Is this functionality really something that part authors will use, and is it useful enough to justify implementation?
Besides the things mentioned above generating a texture on the go also opens the door to custom shaders using the original ldraw color codes (instead of translated rgba) at a pixel level.
Such a shader could apply different material characteristics to the same surface allowing for things like metallic high lights etc.
This is besides it using the current draw palette instead of hardcoded rgba values.