(2026-02-11, 7:55)Roland Melkert Wrote: I don't see the need to make any kind of special type of subfile, any ldraw file could be rendered into a texture.
The spec needs only to dictate the projection and depth buffer settings.
I'm thinking specifically about the <pngfile> argument in the current TEXMAP meta syntax. We would need to add ldrfile as an option here; anything else? Maybe txtfile?
Do we need !CODE? For library purposes I assume LDraw texture files would need to exist as standalone .ldr files, but for personal projects it seems useful to be able to drop in a few lines of code without needing to build correct headers, etc.
Second question:
How can we make the "receiving" surface—that is, the <geometry1> data in the !: meta—invisible? Is that possible now (with a PNG file) or would something have to be added?