Discussion - proposal to extend !TEXMAP specification


RE: Discussion - proposal to extend !TEXMAP specification
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(2026-01-24, 22:20)Roland Melkert Wrote: Here the 'LDraw texture' would have the advantage as you could write a shader to apply the global ldraw material properties during rendering. 

This would be optional as the simplest implementation would just generate a RAW rgba texture instead of loading it from png.

For this and other reasons, it seems to me that any implementation of SVG would need to pass through LDraw format anyway, at least in some cases.

Or could the already-specified GLOSSMAP parameter serve to provide material finished for SVG-derived textures? (Would this even be logical, or desirable?)

Maybe another way we should be looking at this is simply that we want to be able to map both raster and vector patterns, without necessarily locking ourselves into specific formats.

In other words, for raster images we already allow PNG, but maybe someday another format will also prove suitable? And for vectors, we propose at least LDraw format, but do we also leave open the future possibility of SVG or other?
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RE: Discussion - proposal to extend !TEXMAP specification - by N. W. Perry - Yesterday, 1:59

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