(2026-01-24, 9:13)Chris Böhnke Wrote: Main problem with the material properties will likely be to include the reflective properties ("shinyness") of metallic "ink" colours (82 Metallic Gold, 80 Metallic Silver etc.). I'd say it will be noticable in high quality renders if those are ignored.
Here the 'LDraw texture' would have the advantage as you could write a shader to apply the global ldraw material properties during rendering.
This would be optional as the simplest implementation would just generate a RAW rgba texture instead of loading it from png.