I'm all for supporting LDraw code for use in texture generating because it's basically free inside a LDraw program.
All one needs is information about how to project it. Or alternatively we could restrict the source files to 2D on eg the zx plane.
SVG on the other hand is not that easy to implement, it might cause some problems support wise (meaning some programs do others not).
All one needs is information about how to project it. Or alternatively we could restrict the source files to 2D on eg the zx plane.
SVG on the other hand is not that easy to implement, it might cause some problems support wise (meaning some programs do others not).