(Yesterday, 16:02)N. W. Perry Wrote: I'd love to see a solution someday that provides the scalability of vector graphics without breaking primitive substitution. Theoretically, would it be possible to map an SVG graphic onto a part rather than a PNG?
I was wondering about the usefulness of using normal type 1..4 lines to describe the pattern which a renderer can use to generate a texture.
This would work much like embeded textures but instead of !DATA it uses normal ldraw code which must be 2d and flat.
