How to review texmap images


RE: How to review texmap images
#18
(2025-11-22, 16:02)N. W. Perry Wrote: I'd love to see a solution someday that provides the scalability of vector graphics without breaking primitive substitution. Theoretically, would it be possible to map an SVG graphic onto a part rather than a PNG?

I was wondering about the usefulness of using normal type 1..4 lines to describe the pattern which a renderer can use to generate a texture. 

This would work much like embeded textures but instead of !DATA it uses normal ldraw code which must be 2d and flat.
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RE: How to review texmap images - by Hageta - 2025-11-22, 21:38
RE: How to review texmap images - by Roland Melkert - 2025-11-22, 22:56

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