How to review texmap images


RE: How to review texmap images
#16
(2025-11-21, 23:19)Roland Melkert Wrote: From a rendering pov i still think any curved area is better of using a texture. 

Otherwise you often get the 'crumbled paper' effect, most noticeable on minifig heads.

With flat surfaces it depends on the number of (tiny) triangles needed whether to use a texture or not.

my 2cts

This was my thought as well. While the MF head shown above (https://library.ldraw.org/parts/24737) isn't as hi-res a a geometric pattern, it avoids the problem Roland describes.

I'd love to see a solution someday that provides the scalability of vector graphics without breaking primitive substitution. Theoretically, would it be possible to map an SVG graphic onto a part rather than a PNG?
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RE: How to review texmap images - by N. W. Perry - Yesterday, 16:02

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