I had a look at the torso (Bricklink) I wanted to decorate and wrote a few small Python scripts to convert SVG's made with Inkscape into some type 3 and 4 lines. This seems to work OK for me (I'm used to working with Inkscape). For torsos the front and back are vertical, so the Z is fixed at -10 and 10, making this approach feasible.
![[Image: Screenshot-from-2025-09-28-16-19-07.png]](https://i.postimg.cc/7ZrBk7VF/Screenshot-from-2025-09-28-16-19-07.png)
I've used the LDraw colour specification to generate a colour palette for Inkscape (limited to the basic types of colours). My script turns these into the LDraw colour codes. This is a crude script: it expects the author of the SVG to keep all paths at the root level, and you have to draw the triangles and trapeziums yourself, in the right point order.
![[Image: Screenshot-from-2025-09-28-16-22-09.png]](https://i.postimg.cc/VkXVr4vC/Screenshot-from-2025-09-28-16-22-09.png)
The resulting torso LDraw file is this. The combined torso with arms (973pb5732c01) seems to have the arms and hands with a fixed yellow, while the bare torso is variable. I'm not sure about the detail colour being right; this is medium nougat. It looks the same as the actual piece though.
This seems to work, in that I can import these parts using PartDesigner and export them to Studio, but that leaves me with hips and torso without any predefined hinge points. Is there a way to use these in Studio with the same hinge and connection points as other hips and torsos?
Also, in the Page Design for the Instruction maker in Studio the arms and legs l
ook translucent (left is an existing piece):
![[Image: Screenshot-from-2025-09-28-16-43-34.png]](https://i.postimg.cc/d1qsS4Dd/Screenshot-from-2025-09-28-16-43-34.png)
This persists when exporting the instruction pages.
![[Image: Screenshot-from-2025-09-28-16-19-07.png]](https://i.postimg.cc/7ZrBk7VF/Screenshot-from-2025-09-28-16-19-07.png)
I've used the LDraw colour specification to generate a colour palette for Inkscape (limited to the basic types of colours). My script turns these into the LDraw colour codes. This is a crude script: it expects the author of the SVG to keep all paths at the root level, and you have to draw the triangles and trapeziums yourself, in the right point order.
![[Image: Screenshot-from-2025-09-28-16-22-09.png]](https://i.postimg.cc/VkXVr4vC/Screenshot-from-2025-09-28-16-22-09.png)
The resulting torso LDraw file is this. The combined torso with arms (973pb5732c01) seems to have the arms and hands with a fixed yellow, while the bare torso is variable. I'm not sure about the detail colour being right; this is medium nougat. It looks the same as the actual piece though.
This seems to work, in that I can import these parts using PartDesigner and export them to Studio, but that leaves me with hips and torso without any predefined hinge points. Is there a way to use these in Studio with the same hinge and connection points as other hips and torsos?
Also, in the Page Design for the Instruction maker in Studio the arms and legs l
ook translucent (left is an existing piece):
![[Image: Screenshot-from-2025-09-28-16-43-34.png]](https://i.postimg.cc/d1qsS4Dd/Screenshot-from-2025-09-28-16-43-34.png)
This persists when exporting the instruction pages.