Rect decimal precision


RE: Rect decimal precision
#11
Apologies for touching a sore subject, but I find it unappealing to author parts if I don't know that what I'm doing is ok.

I use rects extensively while authoring parts, even if that part doesn't have a single non-coplanar quad. Most of the rects get deleted during the process or during cleanup. They are placeholders, measure and size markers, etc.

Parts that have plenty of cuboidal structures are easily created using rects, only to then be changed into mostly boxes (if I'm not smart enough to use the right box from the beginning).

The convenient thing about a rect compared to a quad is that it is positioned by its center, thus making it much faster to create symmetrical cuboidal structures. I only need to worry about 2 variables instead of all 12.

I do, on occasion, use Rectifier. It is convenient when a quad and at least one of its edgelines exist and more edgelines are needed.

I also use Rectifier to shorten the code; A Rect3 can save three lines, which becomes comparable to the 10 lines considered eligible for subparting if the number of rects is not small.

I have now understood that rects/boxes are to be avoided if any of its edges interface a curved primitive even if all the coordinates are determined by the prim. I also avoid slanted rects, although they are as useful as slanted 2-4chrds, 2-4edges, 2-4ndises, cylos, or boxes.
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Messages In This Thread
Rect decimal precision - by Magnus Forsberg - 2025-04-02, 21:05
RE: Rect decimal precision - by Nils Schmidt - 2025-04-04, 17:19
RE: Rect decimal precision - by Gerald Lasser - 2025-04-04, 18:44
RE: Rect decimal precision - by Peter Blomberg - 2025-08-30, 23:39

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