MLCad Source Code - x64 / ARM, multithreading optimizations?


RE: MLCad Source Code - x64 / ARM, multithreading optimizations?
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(2025-08-05, 2:05)tom alphin Wrote: I still prefer MLCad because I am extremely familiar with the XY/YZ/XZ/Preview format which I grew up

Sounds like you never tried the 4-pane view in LDCad, which does the same?

w.
LEGO ergo sum
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RE: MLCad Source Code - x64 / ARM, multithreading optimizations? - by Willy Tschager - 2025-08-05, 6:40

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