MLCad Source Code - x64 / ARM, multithreading optimizations?


RE: MLCad Source Code - x64 / ARM, multithreading optimizations?
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(2025-08-05, 2:05)tom alphin Wrote: I still prefer MLCad because I am extremely familiar with the XY/YZ/XZ/Preview format which I grew up with developing Quake levels as a teenager.  I know it is pretty dated software

fyi, you can configure LDCad to use a similar layout.
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RE: MLCad Source Code - x64 / ARM, multithreading optimizations? - by Roland Melkert - 2025-08-05, 6:35

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