New Unreal Brick Builder


RE: New Unreal Brick Builder
#7
(2025-06-19, 22:06)Jeff Jones Wrote: i would like lgeo and maybe something similar to ldd's hinge align tool/sr3d builder and maybe real time cloth/hair physics

We will be adding support for hinges and movement in general. The data model we are using to support the builds allows us to get away with millions of triangles in a single screen but makes adding movement and other environment interaction elements more difficult than you would get with a simpler approach. At the end of the day, our goal is to let people take their LDraw, Studio, and UE generated models and simulate them actually doing the thing they were built to do. Want to make a crane? Can do, spaceship? Already done. Conveyor belt? In progress. 

Regarding cloth and hair physics, it's in consideration but way down on the list of things to add. The focus right now is getting performance up while keeping performance in a good place. For a build size example, that LMS Explorer picture over a planet was a screenshot being captured at 30FPS with an unoptimized LMS Explorer containing well over 3 million triangles just in the nose of the craft while rendering the planet in the background. We want to keep that build size while making performance better overall AND add the other cool stuff (so to answer your question, I want to, it will just take time)

Hope that answers your questions, I really appreciate the suggestions and I'm keeping tabs on what folks mention to make sure it gets added in the future!
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Messages In This Thread
New Unreal Brick Builder - by Chief - 2025-06-19, 20:32
RE: New Unreal Brick Builder - by Hageta - 2025-06-19, 21:19
RE: New Unreal Brick Builder - by Chief - 2025-06-19, 21:31
RE: New Unreal Brick Builder - by Hageta - 2025-06-19, 21:50
RE: New Unreal Brick Builder - by Chief - Yesterday, 14:25
RE: New Unreal Brick Builder - by Jeff Jones - 2025-06-19, 22:06
RE: New Unreal Brick Builder - by Chief - Yesterday, 14:22

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