(Today, 1:09)Chris Böhnke Wrote: 1) Our current system produces mis-matches between the LDraw number system and the ones used on Bricklink, Rebrickable & co:
There are lots of mismatched part numbers. Most of the matches go back to when BL was using Peeron as a number source, now they do their own thing. Not super concerned about it
(Today, 1:09)Chris Böhnke Wrote: 2) There are a few torsos which exist in multiple colours. Usually this is no big deal, but occasionally this causes issues with LDraw pattern standards:
The crest should technically be colour 16 on different sides, depending on the base colour.
Another issue is the neck colour, which changes depending on base colour.
Are these minor details enough to cause a new file?
For the former, is longs as it's visually correct, its not a problem
For the latter, neck mark differences don't matter
(Today, 1:09)Chris Böhnke Wrote: 3) There is a torso assembly, we have not yet talked about: Design ID 73403 (https://brickset.com/parts/design-73403).
Torsos before 2006 never came in the form we currently have, but with pre-assembled heads:
Whilst this has quite limited use, it is an official part... For inventory purposes, this might resolve some inconsistencies between the box piece count and actual piece count.
Not super interested. We're a model building platform, not an inventory site. While those 2 things have a large amount of overlap I will take Willy's side on this and say a torso shortcut with head is a step too far and will just clutter the library.