Importance of stud orientation?


Re: Importance of stud orientation?
#9
Owen, the addition of stud logos can be done by several techniques,
and which one you choose depends on your desires.
Our library just has to make sure that you _can_ place logos on the studs when wanted.
The currently used techniques are various:
(a) some people - like me - replace their stud.dat by a file which adds logo.dat to it, so a logo appears on all studs in all tools as "lines"
(b) some tools - like LDView - can use lowlevel graphics functions like texture mapping to map a logo onto studs
© when doing a 3D rendering export - like for example to POVRay - logos can be modeled in various ways, e.g. as thin cylindric lines, as real 3D objects, or as a bitmap projection
(d) tools - like MLCad - have user options by which you can pick the detailing level of stud display. you can leave them completely away, you can render them as a single, thin vertical line, you can render them roughly ("fast-draw") or nicely etc.pp.

So as you see, our library doesn't hardcode how the studs get displayed.
It just makes sure that its logic structure allow you to apply any desired technique.
Just another Good Thing ™ of our library IMHO.
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Re: Importance of stud orientation? - by Steffen - 2012-07-26, 21:16

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