(Yesterday, 20:32)Gerald Lasser Wrote: The only pieces fitting "well" (without touching them) are hair pieces, their origin is fine, however they will have intersections with the head geometry.
Most other parts don't share the origin where the LDraw origin would be, and as they are exported right now, are missing plain studs and understuds, those need to be added manually, respectively a method needs to be derieved to determine where they are.
I share Orion's view of a DB like Website as repositoryto get the raw parts.
Another interesting thing, also rare now, but I observe it more often, is the number of surfaces is increasing. An extreme example is the Lunar rover tyre, which had 210k lines, coming to serveral MB in size.
So, while a mass conversion into a repository is possible, the results need to be curated in terms of orientation and origin, before the files are disseminated IMHO.
There was a case recently where Stud.io used a "raw" part (28192) for a long and then took over the LDraw part with the usual origins etc. This angered a lot of people... (mildly spoken)
i once opened 14419 from bi in assetstudio in the asset hierarchy i saw references to studs and antistuds that had the same names as the unity microgame version
i unfortunately didnt dig deep enough to find the location and rotation of it
here is the file if you want to find it
BrickGeometryAsset_14419_F.zip (Size: 118.39 KB / Downloads: 1)