Tore Eriksson Wrote:
-------------------------------------------------------
> As much as I appreciate your fuzzy logic approach
> before hard-boiled stick-to-the-protocol attitude,
> I wouldn't recommend guessing that it's a part
> becuse it contains scaled-down objects.
You might be right, this is why we need a new meta, but for now it's a good standard fallback mechanism I think.
I might add options to control the behavior (no header info -> assume model / fuzzy logic / ask) or by giving the user the possibility to define locations from which to assume everything is a model or a manual 'this is a model' override within the editor.
> If you like to build a mixed model with standard
> LEGO parts and LEGO Modulex together, the Modulex
> section shall be scaled down by the factor 0.625.
> 1 7 0 0 0 1 0 0 0 1 0 0 0 1 Lego_model.ldr
> 1 7 40 -72 100 1 0 0 0 1 0 0 0 1
> Modulex_model.ldr
> 0
>
I have no idea what Modulex is, but I setup my editor with 'real world projects' in mind, so current version wont allow manual matrix adjurations and assumes rotation only usage in models. But it won't stop you from editing the files in notepad, it will affect rendering quality though.
> Also there can be a comical, commonly used basic
> cartoonic animation effect in stretching and
> shrinking objects.
> From my scene model "Plasteroid Team, Fri May 13th
> 2011" -
> http://news.lugnet.com/cad/dat/models/?n=2292
> 0 // 3 x "Spiffcraft 1" by Dan Jassim
> 0 // The first Spiff with the Artificial Gravity
> Device
> 0 // not perfectly calibrated...
> 1 4 -240 -32 -50 1.1 0 0 0 0.6 0 0 0 1.1
> spiff01.ldr
> 1 1 0 -78 -48 0.996 0.087 0 -0.087 0.996 0 0
> 0 1 spiff01.ldr
> 1 14 240 -98 -50 0.927 0 -0.375 0 1 0 0.375 0
> 0.927 spiff01.ldr
> 0
>
> See result in this pic:
> http://dl.dropbox.com/u/15954981/minifigs.jpg
> (On second thought, I guess they must have by
> mistake left all three Artificial Gravity Devices
> in the red Spiff-craft.)
>
> Or: What minifigs do when we look away:
> http://dl.dropbox.com/u/15954981/playrom3.jpg
>
Those are fun
> (I also used a scaled up B\3005.dat's to build a
> complete house wall in my heavily simplified
> versions of the buildings in Datsville Lite. But
> after purchasing a more powerful PC and finally
> surrendered to Win7, I trashed the Lite version as
> it took so much more time to produce than the real
> version.)
>
> The bottom line is that scaled objects may for
> various reasons appear not only in parts.
Nothing stop you from doing so (especially with the extra header info), but again it will degrade render quality.
-------------------------------------------------------
> As much as I appreciate your fuzzy logic approach
> before hard-boiled stick-to-the-protocol attitude,
> I wouldn't recommend guessing that it's a part
> becuse it contains scaled-down objects.
You might be right, this is why we need a new meta, but for now it's a good standard fallback mechanism I think.
I might add options to control the behavior (no header info -> assume model / fuzzy logic / ask) or by giving the user the possibility to define locations from which to assume everything is a model or a manual 'this is a model' override within the editor.
> If you like to build a mixed model with standard
> LEGO parts and LEGO Modulex together, the Modulex
> section shall be scaled down by the factor 0.625.
> 1 7 0 0 0 1 0 0 0 1 0 0 0 1 Lego_model.ldr
> 1 7 40 -72 100 1 0 0 0 1 0 0 0 1
> Modulex_model.ldr
> 0
>
I have no idea what Modulex is, but I setup my editor with 'real world projects' in mind, so current version wont allow manual matrix adjurations and assumes rotation only usage in models. But it won't stop you from editing the files in notepad, it will affect rendering quality though.
> Also there can be a comical, commonly used basic
> cartoonic animation effect in stretching and
> shrinking objects.
> From my scene model "Plasteroid Team, Fri May 13th
> 2011" -
> http://news.lugnet.com/cad/dat/models/?n=2292
> 0 // 3 x "Spiffcraft 1" by Dan Jassim
> 0 // The first Spiff with the Artificial Gravity
> Device
> 0 // not perfectly calibrated...
> 1 4 -240 -32 -50 1.1 0 0 0 0.6 0 0 0 1.1
> spiff01.ldr
> 1 1 0 -78 -48 0.996 0.087 0 -0.087 0.996 0 0
> 0 1 spiff01.ldr
> 1 14 240 -98 -50 0.927 0 -0.375 0 1 0 0.375 0
> 0.927 spiff01.ldr
> 0
>
> See result in this pic:
> http://dl.dropbox.com/u/15954981/minifigs.jpg
> (On second thought, I guess they must have by
> mistake left all three Artificial Gravity Devices
> in the red Spiff-craft.)
>
> Or: What minifigs do when we look away:
> http://dl.dropbox.com/u/15954981/playrom3.jpg
>
Those are fun
> (I also used a scaled up B\3005.dat's to build a
> complete house wall in my heavily simplified
> versions of the buildings in Datsville Lite. But
> after purchasing a more powerful PC and finally
> surrendered to Win7, I trashed the Lite version as
> it took so much more time to produce than the real
> version.)
>
> The bottom line is that scaled objects may for
> various reasons appear not only in parts.
Nothing stop you from doing so (especially with the extra header info), but again it will degrade render quality.