Texturemap (or formed sticker) on 45677


RE: Texturemap (or formed sticker) on 45677
#3
(2024-12-11, 3:57)Travis Cobbs Wrote: As long as you don't need it to look like an actual sticker, you could just project the texture over the part geometry (although it would leak through and be visible on the bottom of the part). If you don't want it to leak through to the bottom, you could create a custom version of the part with the texture only projected onto the top surface.

Projecting onto the existing part would be done like this:

Code:
0 !TEXMAP START PLANAR -32 0 -25  32 0 -28  -32 0 -60 Batman-Logo.png
1 0 0 0 0 1 0 0 0 1 0 0 0 1 45677.dat
0 !TEXMAP END

Note: My Batman-Logo.png file is twice as wide as it is tall. It has blank space on both sides. Here is what it looks like on top:



And here is what it looks like on bottom:

OK, that simple  Blush
Thank you Travis!
Doesn't have to look like a sticker, since I am having the logo custom printed on the part, so projecting it like this is perfect.
Jaco van der Molen
lpub.binarybricks.nl
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RE: Texturemap (or formed sticker) on 45677 - by Jaco van der Molen - 2024-12-11, 7:18

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