I envision underside details like this to be part of a system of aesthetic enhancements that can be applied client-side, just as primitive substitution is currently. I would imagine it being settable on a per-part basis, so that you could apply underside detail only to those elements that are exposed in your build, for example, or if you want to choose a certain historical variant of a printed brick.
So you would not have to model endless versions of library parts, but rather code the information as some kind of metadata or perhaps a shadow library. Only the base version would need to appear in the library.
This is one of those things that I envision as part of LDraw 2.0 (which, to be clear, has yet to exist).
So you would not have to model endless versions of library parts, but rather code the information as some kind of metadata or perhaps a shadow library. Only the base version would need to appear in the library.
This is one of those things that I envision as part of LDraw 2.0 (which, to be clear, has yet to exist).