I will be using parts in the library as much as possible, but not all needed things are available in a useable way in the current library, So I'm planning on generating that what's not available (like hose skin) by placing a bunch of type 2, 3 and 5 lines in a submodel, which will be regenerated (in realtime) whenever you change the path control information.
With chains no meshes need to be generated, but still the type 1 lines are placed in a submodel and are regenerated whenever something changes.
I'm not sure if I could use the LSynth meta's though, but I like your suggestion so I will be keeping that in mind (or at least as a import method).
With chains no meshes need to be generated, but still the type 1 lines are placed in a submodel and are regenerated whenever something changes.
I'm not sure if I could use the LSynth meta's though, but I like your suggestion so I will be keeping that in mind (or at least as a import method).