Thanks,
I was planning on creating a general way of placing/manipulating the path (which code wise doesn't know anything about LDraw lines etc). And when all is ok on that end make a collection of specialized classes whom generate the actual part. So in the end I only have to add such a class for new type's of parts. It could even account for a 'general' custom a b b b b b c references kind of part like LSynth use.
Did your demo support static length curves (e.g. length 8 flexible axle)?, because that's something I have no clue on how to implement (auto fit wise).
I was planning on creating a general way of placing/manipulating the path (which code wise doesn't know anything about LDraw lines etc). And when all is ok on that end make a collection of specialized classes whom generate the actual part. So in the end I only have to add such a class for new type's of parts. It could even account for a 'general' custom a b b b b b c references kind of part like LSynth use.
Did your demo support static length curves (e.g. length 8 flexible axle)?, because that's something I have no clue on how to implement (auto fit wise).