(2024-07-03, 20:12)Roland Melkert Wrote: The short-term solution is to put a normal anti stud snap meta to the problem parts. It is redundant but it ensures the shorter one 'wins' the matching games.
But it might also ruin the whole point of the longer cyl meta as those are suppose to allow non stud use of the part.
This might defeat the intention of snapping as a supplement to grid-based editing, but…
I wonder if there might be more than one snapping mode based on the type of connection being searched for. One, perhaps, "full snapping" mode that includes (and probably prioritizes) stud and anti-stud connections, and another "lite" or mode that ignores simple studs, and only snaps to more specialized connections like clips, bar/cylinder, and so forth.
Or maybe it makes more sense as a single mode, but perhaps with a sliding control for "sensitivity" that gives varying weight to the different connections based on some parameter that's already programmed in?