Increase allowed runtime lua script LDCad


RE: Increase allowed runtime lua script LDCad
#3
(2024-06-29, 20:17)Roland Melkert Wrote: You can increase it in main.cfg (maxExecTime) or disable it temporary using the scripting console window. 

Be sure to first test a script using a limit as it WILL hang the whole program if something causes an infinite loop.

Ah yes, thanks.
I have tested my script that generates a model with 3744 bricks. It could do this in 250 ms, but no always, somehow.
I will slowly increase the maxExecTime to see how far I can go ;-)
Jaco van der Molen
lpub.binarybricks.nl
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RE: Increase allowed runtime lua script LDCad - by Jaco van der Molen - 2024-06-30, 9:07

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