RE: Partsnapping difficult sometimes
2024-06-27, 17:29 (This post was last modified: 2024-06-27, 17:35 by Roland Melkert.)
2024-06-27, 17:29 (This post was last modified: 2024-06-27, 17:35 by Roland Melkert.)
(2024-06-27, 10:11)Jaco van der Molen Wrote: Hi all,
Currently I am working on a model that features parts like 95228 minifig bottle and 64644 minifig telescope.
I am frustrated by the fact that snapping seems to mainly attract to the top stud instead of the bottom one.
It is extremely difficult to snap the bottom (anti)stud of the bottle of telescope to a stud of a ie. a plate.
LDCad seems to react primarily to the top stud? Especially when there a lot of studs to choose from.
Alas placing this part on top of another part with a stud is very hard.
This is a known problem of the 1.x snapping engine. I tried to improve it in 1.7 awhile back but the problem is fairly complicated to fully solve using the current approach.
In the end I decided to adjust the snap of the part causing the issue info instead.
I think it was 64644 combined with a 1x1 plate back then.
I will look into it again.
ps: It wasn't 64644 as its shadow doesn't have the change I mentioned, I will try to find the part in question (Philo do you remember?)
pss: I helps if you rotate the camera so you look directly at the target part.